Hunting Grounds of Temuair
 
Greetings, Dear Reader, and welcome to my latest work of lore. I noticed a lack of any guides to the various hunting grounds of Temuair, in terms of tactics and group requirements, so I thought I'd contribute a bit of my experience in the field.
This lore describes each and every hunting ground in Temuair, information of which groups would be effective, what to be aware of in the area and a guide for finding each place, for the younger Aislings who have yet to fully explore Temuair.
Thanks to Bentic and Angelic Stedwinn, I have also been able to make cross-references to their 'Beastiary of Temuair' providing you with detailed descriptions of the creatures you may find in some of the hunting grounds. The 'Beastiary of Temuair' is also a very good read on its own accord, one of the greatest lores of Temuair, so I do suggest you read it anyway.
I should note that, in the field for Suggested Groups, I have often selected a Warrior/Wizard group using Dark items fairly low… this is not because it is not an effective hunting group, but merely because I think the Dark items themselves detract from the hunting. I would much rather have a "real" hunt than a Dark item hunt whenever possible.
I hope you enjoy this lore, and that it will give you just a little more insight on the various places to practice your skills.
 

- Sungam Chad
5th Deoch Warrior

 
1.  Mileth Crypt
2.  East Woodlands
3.  Dubhaim Castle
4.  Mehadi Swamps
5.  Piet Crypt
6.  Pravat Caves
7.  Astrid
8.  Labyrinth of the Heart (Loures Basement)
9.  Isle of Dawn Crypt (Abel Crypt)
10. Undine Fields
11. House Macabre
12. Cthonic Remains
13. Kasmanium Mines