House Macabre
 
On the outskirts of Temuair lies the wicked House Macabre. Dark and twisted, the House holds many secrets of the past, most of which I would rather not live to hear of. This place does, and should, scare away all but the bravest of Aislings. Zombies rise from their graves and unidentifiable creatures of dubious origins inhabit the houses. Believe me when I tell you, this is not a place you will visit without a very good cause.
 
House Macabre holds some interesting options for hunting. Not only is the place huge, easily large enough to support large numbers of Aisling groups, but it is also very diverse. For the Rogues and Wizards, the Zombies outside will provide ample challenge while for Warriors, Monks and Priests, the inside of the houses is a good option. It seems just about all creatures found in House Macabre, with the exception of the Zombi Peasant, are docile thus they will not attack on sight. This makes for very safe hunting, completely free of ambushes inside the houses. There's also a large amount of creatures in the relatively small rooms making combat available at all times. I personally gained many of my insights in one of the houses with just a Wizard as my aid.
 
Suggested Groups
1. Rogue & Priest

2. Warrior/Monk & Priest

3. Warrior/Monk & Wizard (with Dark items)

4. Warrior/Monk, Wizard & Priest

5. Wizard