The Codex of Saintly Knowledge

The Guide to All Things Religious

by Angelique in Dark Ages

Welcome, Seeker, to the Codex of Saintly Knowledge. Herein, the mysteries of faith will be explained and expounded upon. Due to the diversity of Temuairin faith, I will endeavor to remain neutral in my opinions of each faith, and present an honest, straightforward look at each aspect of Religion

Gentle Reader, this is the Codex of Saintly Knowledge. The traditions passed down from generation to generation recount the functions of the servants of the Temuairin Gods. Be ye Gliocan or Gramailian, here lies a manuscript to consult in times of need. But, before any of this can be put to use, you must first join a fellowship!

Joining a fellowship is quite easy. In order to become a follower of a God, a young seeker must search for a priest (or a higher ranking official) of the God they wish to follow Upon finding a priest who is willing, a seeker must ask for admittance into the fellowship. The admittance to a fellowship is almost always coupled with a time of questioning, to determine if the Aisling truly desires to follow the God. Usually, a good working knowledge of the God's enemies and allies is helpful, as well as the basic tenets that the God stands for. In example, a seeker to the temple of Gramail should know that the enemies of Gramail are Sgrios and Glioca, his allies are Luathas and Fiosachd, and Gramail is the God of Order. It is also not uncommon for priests to test your knowledge of the inner workings of theology, such as why a God is an ally, while another is an enemy.

Once you have become a member of a fellowship, a bounty of wonders awaits you! However, one must always remember that proper behavior is expected, nay, required when inside the hallowed walls of the God's Shrine. Always remember to ask people for assistance in prayer. Never assume anyone is going to automatically assist you. It is within the power of every Aisling to curse you in the name of the God for bothering them with to many prayer requests ((Ard Cradh cast on you by temple attendant)). Be quiet during the sermon, and allow the words of wisdom to sink deep into your heart. Learning the rules of the temple can simplify your religious experience greatly! For example, in order to enter the temple of Cail, you must remove your shoes in reverence to the God of Nature. It is considered good ettiquette to keep your shoes in your hands or in your bag until you exit the temple.

Now that you have joined a fellowship, there are many services available to you. Each fellowship holds a Mass to their God every double-moon. Mass is the most holy occasion where the presiding Priest speaks a message of the God, and then calls the blessing of the God onto the Shrine. This holy presence is that of the God near your very heart, and is a wonderful experience ((Gain much faith, and up to 50,000 exp)). This time of fellowship usually happens on a recurring schedule, so be sure to check the Temple Board to see the dates for each Mass.

If that weren't enough, Priests also often reward faithful servants of the God with a Geas. A Geas is a holy quest that, upon completion, brings the touch of the God. Each quest is specific to the priest that issues it, and can earn lesser or greater favor from the God ((Lesser Geas - Some faith, and 10,000 exp. Greater Geas - Some Faith and 100,000 exp)). Also, belonging to a fellowship gives you access to a plethora of Aislings who hold similar views, and may be willing to aid you in times of trouble. The ability to call upon your deity for aid in times of need is very helpful as well.

Now that we've covered the basics, it's time to look in depth at the Sacred Rites of the Fellowship. Each Shrine has a Mundane Temple Attendant that aids all Aislings in their communion with God. This attendant holds the knowledge to the sacred rites of each fellowship, which demonstrate the true power of the God. Here now is a description of each function, and what it does.

Consecration

Consecration is a holy rite, which bestows a God's blessing upon a suitable item. Earrings, Bracers, Greaves, Boots, Shields, Rings, and Gloves may all recieve the blessing of a God, unless they are already otherwise enchanted. For example, a Jade Ring may recieve the blessing of Glioca, but an Emerald ring may not, because of the powerful magics which were used to craft it. Here is a listing of each Deity, and the blessing they bestow upon an item:

Glioca - The blessing of Glioca makes individuals more pious ((+1 Wisdom))
Fiosachd - The blessing of Fiosachd aids in nimbleness ((+1 Dexterity))
Ceannlaidir - The blessing of Ceannlaidir increases physical might ((+1 Strength))
Cail - The blessing of Cail toughens an Aisling ((+1 Constitution))
Luathas - The blessing of Luathas raises mental fortitude ((+1 Intelligence))
Gramail - The blessing of Gramail fortifies willpower ((+1 to Magic Resistance))
Deoch - The blessing of Deoch speeds recovery ((+1 to Health Regeneration Rate))
Sgrios - The blessing of Sgrios protects items ((Increases Item Durability))

 

Also, through the rite of Consecration, a priest, with the help of his deity, may fashion a prayer necklace from air around him (Please see Prayer for an explanation on prayer necklaces). Priests who have proven their faith in their God, and have ascended to the station of Cleric, may also consecrate very special items of their God. The Symbol of a God is very similar to a prayer necklace, with the exception that it also increases your magic ability((+50 to Mana)). The most holy item of any God is the sacred Staff, which come in both Magus and Holy varieties. These staves signify an individual with great piety to their God, and offer an increased ability to magical workings((+100 Mana, and -1 line from spell chants)).

Desecration

Desecration is the act of sacrificing an item of an enemy God to gain faith. There are three kinds of Desecration available to priests: Lesser, Greater, and the desecration of prayer necklaces. The lesser Desecration is more comparable to cleansing the foul touch of an enemy God from the item, in exchange for favor from the God ((Faith increase)). The blessing is removed, but the item remains,usually for blessing to the God the priest serves. A greater desecration calls upon the fury of the God, and completely destroys the blasphemy that is set before the priest, in exchange for favor from the God. The desecration of a prayer necklace pleases each God the most, as the destruction of these holy items weakens the opposing deity.

 

Prayer

The act of prayer is the most common and most important part of belonging to a religion. It is through this daily communion with Deity that we are inspired to become better creatures. Prayer can be done in solitude, or with the aid of another Aisling. When prayer is committed in groups, the increase of faith can be great((faith increase AND 500 to 25,000 experience)), and it is most recommended to have a partner when you are praying. Due to the great opposition in the heavens, only followers of the God you follow or a follower of one ofhis allies can assist you in prayer.

Every God can be asked the same basic pleas, but the miracles are unique to each God. Supplicating the Deity is a powerful plea for help. Due to the nature of the plea, only those who are pious will have thier supplications answered correctly. However, because of the closeness to divinity, the plea takes less faith than an Entreaty. Entreating the Deity is a plea for aid that can be made by even those of weak faith. However, due to the generalness of this call, more faith is required, and the results are not as strong. The nature of Deity itself is omniscience, you may Seek Guidance from your deity, which will come in the form of ancient wisdom which suddenly enters your mind. When praying to the Deity, it is also possible to tell the God of the good deeds of another follower by Praising Another((Gives the same increase to faith as Give Thanks, but to another Aisling of choice)). Also, remember to regularly Give Thanks for the things that the God has done for you daily. Gratitude towards the Deity is a sure way to walk closer to them. Prayer Necklaces are used to commune with a God when not inside a Temple. To use a Prayer Necklace, one must first begin chanting the prayer of the Deity. Upon completion of the prayer, one must drop their Prayer Necklace to the ground, and then pick it back up. Summoning creatures that are faithful to the God can also be accomplished in the same manner, except you must use the Summoning Chant. Here now is a chart which explains the miracles of each God:

 

Glioca
Heal a Scar of Sgrios: Love removes the damages of death from an Aisling's body. An Aisling can only recover from a scar once every day. ((3 hours)).
Protection from Harm: Shrouded by the Love of Glioca, your defensive capabilities are increased. Similar to the Naomh Aite spells.
Resurrection: Glioca's love revives the Aisling in front of the supplicant from near death.
Charm What Stands Before Me: Soothes and persuades the creature before the supplicant to serve him. Similar to
the Seun spells.
Return to Safety: Glioca sweeps you away to your home. Similar to the Dachaidh spell.
Faerrie Liquer: Beotaich Deum magically appear before the supplicant
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Fiosachd
Blind: This miracle causes all hostile creatures to lose their sight.
Veil Group: Fiosachd hides the group from the eyes of Aislings, and allows the group to see the invisible.
Bless Group: This miracle increases the accuracy of the Aisling group's attacks.
Confuse: Creates mass bewilderment in all hostile creatures. It is similar to the Breislich line of spells.
Charm: This miracle enchants the creature in front of the supplicant, and makes it a servant. Similar to the Seun Spells.
Find Wealth: Perhaps the most misused miracle in all of Temuair, this miracle grants luck in finding money ((Up to 75k))
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Ceannlaidir
Invigorate: Blesses the group buy removing sleep and freezing, and then charges weapons with a holy valour.
Bless Weapons: Increases the damage a group may cause in Melee attacks. Similar to the Fas Deiras spell
Give Strength: Ceannlaidir bestows strength upon the group. ((+3 Strength))
Primal Fire: A deadly magical attack that destroys an enemy. Similar to the Ard Srad spell.
Dragon Presence: The fevor of battlelust overtakes an individual, allowing them to fight as if in a beserker rage. However, it slowly saps life until the death of the supplicant.
Massacre: A massively destructive spell which damages all creatures, friend or foe, in sight.
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Cail
Great Stone Hand: This miracle of Cail enables quicker healing.
Heal a Scar of Sgrios: The healing power of nature removes a blemish from an Aisling. An Aisling can only recover from a scar once a day ((3 hours))
Protection from Harm: Cail blesses your armor. Similar to the Naomh Aite spells.
Cure Poison: The blessing of nature cleanses toxins from your body.
Honey : Jars of Raw Honey fall appear miraculously to satiate hunger.
Great Mist: Agility is bestowed upon the supplicant. Similar to the spell Mist.
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Luathas
Know this Object: Allows the knowledge of every detail about an object to become known to the supplicant.
Destruction Ritual: This mighty prayer calls upon the light to destroy all foes in sight.
Great Storm: Summons the power of Gnosis, and wreaks deadly lightning damage to all hostile creatures.
Awaken and Clear their Vision: This miracle removes the effects of Pramh, Dall, and Suain, from an Aisling Group, and also allows the group to perceive those hidden from sight.
Inspire Group: This noble miracle sacrifices nearly all of the supplicant’s life in order to restore health and/or mana to the rest of the group.
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Gramail
Remove Enchantments: Disrupts all enchantments upon an Aislings Group.
Reflect Enchantments: Increases an Aisling Groups’ resistance to harmful magics.
Step through Space to Home: Allows an Aisling to return to their home city instantly. It is similar to the Daichadh spell.
Bend Space: Allows a random folding of the space around an Aisling to place them away from their current position.
Arcane Scrolls: As Gramail is also the God of Transportation, this miracle allows the creation of random Songs of the Shrine
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Deoch
Remove a Scar of Sgrios: Through the flames of inspiration, an Aisling is healed of the touch of Sgrios. An Aisling can only recover from a scar once a day ((3 hours)).
Resurrection: This miracle will return life to a group member who is on death’s door.
Remove Blind, Sleep, and Curse: The blessing of Deoch removes blidness, magically induced sleep, and foul curses.
Regenrate My Power: Restores health and mana to the supplicant.
Furious Strike: An enemy suffers a terrible blow from an unseen force.
Great Curse: A foul curse strikes down all in sight, through the power of Dia Ard Chadh Lamh.
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located
Sgrios
Puinsein: This dark miracle poisons all in sight.
Dhubh: A powerful spell of Dark Magic afflicts all in sight.
Cradh: The touch of Sgrios brings a massive curse upon all who are near.
Spion Chadul: Invokes the dark power of Chadul to mortally wound all in sight.
Spion Sgrios: Summons the touch of Sgrios to scar an Aisling.
Claim an Aisling Soul: Through the death of said Aisling for the next moon, the supplicant’s faith is increased.
Songs of the Shrine: Creates an amount of Songs of the Shrine which return you to the threshold of the city where the God's shrine is located

For priests of the God, there is also another ritual that can be cast outside of the temple. The Mass can be held anywhere, so long as the priest knows of the secret to the spell of Mass ((click X Mass spell, where X is the name of the God served.)). In order to do so, the priest must first cast the Mass spell. Upon completion of the chant, the priest must spring forward ((move forward on step)) and then fall back into the original position of the casting. Once returned to the spot, the deity will appear before you and ask if you wish to begin the mass alone or with an assistant. An assistant is almost always desired. After the final prayer is finished, the Mass will be cast, and the dance of holy ecstasy can begin.

Degree

Now, as a worshipper, you may wish to do more to serve your God. The degree you possess within the church determines much of what you are able to do. Each degree allows the ability to do more things for your God, but be forewarned that an Aisling's degree is by no means a determination of their faith to their God. Listed below is a small explanation of each level of the hierarchy of the Church:

Probate: Probates are fresh worshippers of a God, under insight 11. In effect, the only difference between a Probate and a Worshipper is insight.
Worshipper: A worshipper is a follower of Gramail.
Acolyte: Acolytes are the assistants of the Church. A true Acolyte will volunteer his time to help priests with prayer, and are even able to remove the putrid touch of an enemy God from an item. Any Aisling of true spirit and faith can become an Acolyte of a God.
Priest: The priests are the backbone of any church. It is they who handle the day to day functions of running the Shrine. Blessed with the ability to Geas, Consecrate, Desecrate, and even Excommunicate when necessary, these devout Aislings may only be drawn from those who follow the path of the Priest.
Cleric: A Cleric is a priest who has shown great devoutness. These blessed individuals are capable of consecrating great staves and symbols, as well as anything that a priest can do. In order to become a Cleric, one must have written a work for the Mundanes.
Minister:The duty of the Minister is to oversee the Clerics, just as the Clerics oversee the Priests. These Ministers are often very pious in their faith, and are second only to the High Priests.
High Priest: The pinnacles of the Clergy are the High Priests. These Aislings are so devout in their faith that they have been blessed with leadership of a God's Church. The path to High Priest is difficult and long, and the duties painstaking and never ending. Truly, only those of the most devout faith should attempt this position, as the demands of it are heavy.

((This list has been circulating through Temuair for quite some time. I am unable to discover the identity of the originator, so I am not able to give proper thanks... Begin OOC))

  Probate Worshipper Acolyte Priest Cleric Minister High Priest
By Initiation              
Recognition? None None None None Clave Village Village
Class Any Any Any Priest Priest Priest Priest
Initiations 0 0 0 0 20 40 80
Faith Faithful Faithful Faithful Faithful Faithful Pious Pious
Self Initiation              
Possible? No No No Yes Yes Yes Yes
Recognition? None None None None Clave Village Village
Class Any Any Any Priest Priest Priest Priest
Initiations 0 0 0 0 40 80 160
Faith Faithful Faithful Faithful Pious Great Divine Divine
Status              
Legend Public? No No Yes Yes Yes Yes Yes
Exclusive? No No No No Yes Yes Yes
Double-Moons Indefinite Indefinite 2 Indefinite 2 2 2
Miracles              
Prayer Yes Yes Yes Yes Yes Yes Yes
Consecration No No No Yes Yes Yes Yes
Mass No No No Yes Yes Yes Yes
Lesser Desecration No No Yes Yes Yes Yes Yes
Desecrate No No No Yes Yes Yes Yes
Prayer Necklace No No No Yes Yes Yes Yes
Symbol No No No No Yes Yes Yes
Staff No No No No Yes Yes Yes
Fellowship              
Heresy No No Yes No No No No
Initiate Up To None None None Acolyte Priest Cleric Minister
Banish Up To None None None Acolyte Priest Cleric Minister
Excommunicate Up To None None None Acolyte Priest Cleric Minister
Geas Up To None None None Acolyte Priest Cleric Minister

((End OOC))

As the keepers of the faith, the higher clergy (priest and above) are given tools with which to keep their temples running smoothly. It is through Order that Priests are allowed to Admit Guests to the Temple, and discipline unruly parishioners. By calling upon the power of the God, a Priest can Banish a truly unruly parishioner from the Shrine for 3 days! However, because Aislings can make errors, the Priest is also able to revoke this banishment. Also, any priest ranking higher in the hierarchy can remove this banishment as well. Sadly enough, some followers soon lose their way, and sink into evil. When all else is lost, a Priest has no choice but to excommunicate the parishioner, removing him from communion with the God.

If leaving the church is truly in your heart, there are other ways to leave other than the horror of excommunication. To be excommunicated is to be harshly cut off from the deity, and is not a pleasant experience. Other options are available to those who wish to leave. They are to either Forsake the God of your own will ((Found under the fellowship button)), Shift Faith to the fellowship of an allied God, the horrible branding of excommunication, or even worse, to be made a Heretic by your peers. A Heresy is a secret gathering of 12 Aislings who believe that an Acolyte or higher has been abusing the power of the God. These Aislings swear oaths to the temple attendant, and the said priest is branded forever a heretic. Some mend their ways after this shocking event, and are able to rejoin the church. However, the brand of a heretic, much like the brand of excommunication, is a permanent thing.

Gentle reader, I do hope this book is in some matter helpful to you. Indeed, this work took me many moons to finish, and I could not have done so without the aid of many of my fellow priests. I'd like to thank Morrigan, Jana, MorriganNyte, Acerbus, Feria and Moiraine for their extensive knowledge of their faiths. May Gramail guide you safely down your path, and may the spark of the Aisling flourish forever.

Written by my Hand,
Angelique DeWinter
Servant of Gramail
10th Moon, 7th Sun, Winter of Deoch 20