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Dark Ages is an online role-playing
game set in a fantasy world of faeries and magic. Dark
Ages allows you the player to create your own characters
choosing their name, gender, hairstyle, hair color,
and path. You can battle monsters as a mighty Warrior,
protect and heal as a Priest, use powerful magic as
a Wizard, use the devious skills of a Rogue, or discover
virtue and power with martial arts as a Monk. Once immersed
in the world of Dark Ages, you can partake on quests,
discover new lands, defeat powerful monsters, collect
rare items and much more.
Dark Ages has a deeply developed
community with History, Lore, Philosophy, Literature,
and Art all done by creative players like you. You can
also become involved in the intricate political and
religious system that allows players to interact at
a level different from any other game. Players can be
involved in one of the deepest online worlds ever created,
with faires, markets, theatre, storytelling, contests,
an online college and library, interactive politics,
religions, rituals, ceremonies and more!
At its heart, Dark Ages offers
an experience of adventure and fantasy with an evolving
society and story. Your legend begins here!
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There were no ill-stars during the days
or nights of Hy-brasyl. Fruits were plentiful, and fulfilling,
and beasts and men alike followed their nature.
Elements were unchained. The elements
danced out escapades on the night sky, or buffeted young
souls on sweet zephyrs, waves, rising hills, or warm
gushes of harmless fire. Humanity lived in harmony with
all that was. Whether out of goodness, or lack of need,
no one was tempted to lose his soul for wont of power.
Elders heard an angelic voice when it
was their time. They parted from Hy-brasyl fondly; without
regret. Who could regret the golden streets, towers,
or unspoiled fruits and meats. On their hill, or in
their home, they awaited with a patience known today
only in Aosda. Death came gently, creeping as a slow,
silky sheet over their eyes. The elders simply slipped
beneath the waves of Hy-brasyl and drifted on fond memories
in Grinneal.
A millenium passed. Some would say it
was too short; yet it was the memory to last through
all the ages. A man was found in the street, dead, cold.
He had lived across the river Cionta. Hy-brasyl mourned
his death, but wondered why he had died suddenly, violently,
with a pale look across his face.
Thus began the investigation into the
nature of the world. Elements were no longer partners
for play and imagination, but were tools for discovery.
Those that began the discipline, though, found no peace
in the answer. Human magic was born; along with it men
gained a fatal glimpse of the nature of things outside
the local harmony.
more story...
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