"The Ways Of Barbarians"
Guide to skills,spells,equipment,and tips
"The Masters of Battlefield"

Written and Compiled by Warrior Neurosis Chujin in Dark Ages

Written in closest details((OOC Out-Of -Character to let you understand better))
(This Guide is dedicated to Dark Ages and those Aislings who have trouble finding
out how a certain skill works,and those who made mistakes learning some skills late which
were needed earlier to make their Adventures easier and more fun.
And ofcourse to all Warriors.)

Introduction:This Guide will let every Aisling who chooses the way of a Warrior get a closer
look at how to start their training,what is offered for them by the Mundane Trainers,
and all the equipment a Aisling Warrior will be able to equip by each insight.
Hopefully this guide will answer youre questions,and help you to become
a powerful and a smart Warrior.

Content


~Combat Skills~ ~Accesory Skills~ ~Secrets(Spells)~ ~Fighting Tips~
~Other Tips~ ~Helpful Info~

~Swords~ ~Shields~ ~Armors~ ~Gauntlets/Greaves~ ~Shoes/Belts~ ~Jewlery~



Combat Skills Note:


(For each skill/spell you will plan to learn,you will be asked for some kind of
ingredience(items,coins),and a specific level of a skill and stat required to be trained by the
Mundane Skill Master)
(Most of the skills a Warrior is tought until the Master are in a range of 0/100,once you traine a
certain skill/spell and it reaches 100/100 you may call youreself a Master in that skill/spell)
(Hand skills work automatically when you press the (spacebar),and manual skills such as
WindBlade must be used manually by (double clicking the Skill Icon )or(using the macro
number that the skill is under)And this will Look like this-

Not ActivatedActivated


Assail-
Assail is a basic Assault skill which allows a person to (hit), every Aisling will have this skill when their star starts shinning .Once a Aisling chooses a path,their Assail range may be different which is determined on which path you chose to walk upon. A Warriors Assail goes way up to the top to 100. When you first start youre training,youre Assail will look something like this 0/100,once you start training(hunting) Monsters it will increase(level)by itself,which is very important and required inorder to be able to learn different Fighting Skills. How do you use Assail?You use Assail as you hit a monster,and that can be examined by looking at the skill (flash)on youre skill bar.That goes for every hand skill you will learn,you will see that skill working by the flash of it on the Skill Bar.


Assault-
Assault is the second hand skill you will need to learn.This fighting skill is very similar to Assail,it works the same as Assail but the difference is it's stronger. Assault increases the damage of youre Strike towards youre target.You will examine that as you fight a monster. Assault increases levels the same way just by hitting the monster, and its range is also 0/100. Inorder to learn this Skill youre (Assail) level must be around 10 I believe. (This Skill is offered to be tought in the Mileth Combat Skill Master)


Clobber-
Clobber is the third hand skill you will get incontact with. Clobber is the same type of Skill as Assail and Assault,and also works the same way just by hitting the enemy. Clobber is a fighting Skill which Increases the damage of youre Strike towards youre target. It also increases levels the same way as in Assail and Assault,and its range is 0/100. Inorder to learn Clobber youre (Assail) skill level will be required at about 20-30 range. (This Skill is tought in the Mileth Combat Skill Master)

These 3 skills will be youre first fighting skills you will have to learn at the lower insights inorder to put some decent damage into those you wish to slay.(Once again these skills are activated just by pressing the spacebar).



Wallop-
Wallop is the fourth hand skill you will get incontact with. It works the same as the other 3 hand skills but again it Increases the damage of youre Strike into the target,meaning you will be able to kill monsters faster than you did before. If you balance youre stats right,I believe you will be able to lear it at a higher insight ,Id guess in youre 50's or 60's. Its range stands up to 0/100. (This Skill is tought in the Suomi Combat Skill Master)


Two-Handed-Attack-
This Skill is one of the best skills a Warrior could get its hands on. This skill is the Fifth hand skill,its so great it includes Not 1 hand but 2 hands in the Strikes of the Blade. The skill requires 2 Handed Swords, in this case would be Claidhmore,Emerald,Gladius and Kindjal Sword.And the lowest insight to weild one would be insight(73). The skill itself may be learned earlier but not used until a Warrior weilds the first 2-Handed-Sword. Two-Handed-Attack has No range at all,its just a skill that lets you own the knowledge of handling a Two-Handed Sword. It delivers a great deal of damage towards the target. (Two-Handed-Attack may be tought in Suomi Combat Skill Master)


WindBlade-
WindBlade is a very usefull skill a Warrior should learn. This skill is very different from the hand skills.WindBlade doesn't work as Assail,Assault,Clobber,Wallop. It works by (Double Clicking on the skill icon with youre mouse) or (by pressing the macro number the skill is under). The name speaks for itself "WindBlade"when you strike a target with it,youre blade swings so quickly it develops a windforce which strucks the target and puts some damage into it. The disadvantage of this skill is it containes aether(meaning it takes a few seconds for the skill to be restored for use again,and you may examine that by looking at the skill bar and seeing the skill in (purple color.)and(it may fail also sometimes when you attempt to WindBlade). But the failure may change once you get experienced in it when youre WindBlade starts increasing levels,and increasing the damage with it aswell. The advantage of WindBlade is that you may strike the target standing 2-3 steps away from it. And also you may Strike 1-3 targets at once when all the targets are lined up together in a single file WindBlade has a range of 0/100.Inorder to learn Windblade you will be asked by the mundane to present 30 levels of Assail training. (It may be tought in Mileth Combat Skill Master)


Rescue-
Rescue is Not a skill used for delivering damage.Though it is used in fighting creatures in (groups),or helping someone by covering wool over the enemie's eyes that was targeting him/her, in that case it will turn its violent attention towards you!and put some damage on you instead of the person you rescued. Rescue works by (double clicking the icon skill,it also contains (aether of a few seconds). Basicly when youre in a group and the enemy is after youre friend or anyone in particular who needs help,you walk up to the enemy standing right beside him and use the skill on him.Then Rescue will rescue the person from the enemy by giving the target a blow,and that will make the enemies mind turn its attention straight on you. Rescue has a range of 0/100 and by training it ,it will surely decrease the failure of the skill. (Rescue may be tought in Mileth Special Skill Master)

Tip:Lear this skill as early as possible and train it hard,because it requires a high level of it inorder to get one of the Warriors best skill.


Beag Suain-
Beag Suain I would say is the most useful skill a Warrior may know. This skill is not only helpful to you but to youre fellow Priest aswell. This skill is known as (Paralyze)it simply Paralyzes the target for a (few seconds)the target then will be vulnerable thats where you are able to (switch positions and deliver very damagable blows). It also lets youre Priest have a few seconds to organize while not healing,cast a few spells on you to help you deliver more damage and take less damage. Its range is 0/100.And the disadvantage of this skill is it containes aether of a (few seconds).and its also known for its failure,but that decreases once you practice and get better in it. This is where the rescue skill come very important,because inorder to learn Beag Suain the Skill Master will ask you to present youreself with (70) levels of Rescue(70/100). (Beag Suain may be tought to you in Suomi by the Special Skill Master)

Tip:Learn Rescue as early as possible so you may train it and get Beag Suain early which will make youre Hunting Adventures alot easier.


Ao Beag Suain-
This type of skill relates to Beag Suain. It simply Neutralizes you from Paralization. Its range is 0/100.And the disadvantage of this skill is it containes aether of a (few seconds) and it's also known for its failure. The requirements needed to learn it is (Rescue 60/100). (Ao Beag Suain may be tought to you in Mileth by the Special Skill Master)


Crasher-
This is I would say the most damagable skill tought to a Warrior. Its very different from the other skills dealing with the usage of it. It works manually,once again with a (double click of the skill icon,or Macro digit). To explain how this skill works youre HP(vita) must be less than (100) when youre skill range is at 0/100.That changes once you train the skill and level it,then you will be able to deliver the Strike with more (HP).Simply what you do is you walk up to the target,standing right beside it and do the Activation of the skill,it's a failing skill so it might fail,but if it succeeds you will gather all youre powers from thoes to the tips of youre fingers and deliver the most Devastating Strike of Rays toward youre target. This Strike contains aether of a (nice few seconds)but its a deadly one. (Crasher may be tought in Suomi Combat Skill Master).

Tip:Best works when youre Poisoned,that way youre (HP)will stay under (100HP),its a good way to practice the skill but its a dangerous way at the same time.



Accesory Skills Note:


(These type of skills are Not fighting skills which draw damage,they are skills which you may Benefit from,which help you sute youre own needs.)

Look-
Look is a skill you are tought by the mundane who grants you the privilage of a lesson in the (Tutorial).Once you are born and you follow the (Tutorial) a kind mundane which you will approach will teach it to you for no cost or requirements. By Activating the skill a messagebox will popup which will allow you to see the name of the Place you are located at. It can be used anywere throughout the Temuair,even Magicfree places. Its a nice usefull little skill for identifying places,monsters which stand infront of you, Items laying on the ground infront of you every Aisling learns this neat skill.


Tailor-
This type of skill is used for armor and armor only. By learning this skill you are able to Upgrade youre garments to (4)types Good-Fine-Grand and -Great,and repair them.(For best results get a Aisling's Assistance) To upgrade a garment visit one of the Tailoring Shops in any of the towns in Temuair. To attempt to fix youre armor place the garment in the first slot on top-left of youre (inventory), and do the manual Activation. Warning:You might want to keep this in mind.Once you upgrade you garment,the garment's requirements change to higher,so you might require a couple more insights to weild then the regular garment did.Also the tailored garmets (brake)upon death.
The skills level range is 0/90 and once you tailor a few garmants you will see (Succeeded Tailoring digit) in youre Legend. Tailoring requires (labor),and each Aisling is allotted. Every 4 Temauir days (12 Terran hours) each Aisling receives 5 days worth of labor.(Labor)is working time and it also is needed for Political things such as Voting.Class attending at the Mileth College. (Tailor is available in Abel Tailor Master-to the right of Abel's Bank).


MendWeapon-
The name speaks for itself.Its a skill used to fix damaged weapons.Ofcourse it wont regain all its durability because the skill is new to you and must be practiced in order to get youre skill level higher than 0/90 range. After you practice the skill it will increase its level and youre knowledge of fixing damaged weapons. It also may fail ,and when it fails it might destroy the weapon instantly. MendWeapon is used by placing the weapon in the first slot (top-left) and do the manual Activation. (The skill itself may be tought to you in Abel World Armor Shop).

Tip:I suggest taking some priceless weapons and damaging them a bit, to practice youre WeaponMending.


Melee Lore-
This skill is a very useful skill,available to all Aislings. It simply allows you to Melee(identify) a weapon(sword). Once again to do this you must place the weapon in the first slot (top-left) and do the manual Activation.Once you succeed you will get a messagebox stating the name,weight,insight requirement,durability and last but not least damage. Melee Lore has a range of 0/100. (It may be tought to you in Mileth Special Skill Master).


Armor Lore-
This skill is also very useful and very similar to Melee Lore,but instead of identifying Weapons,you may identify Armor garments. To use this skill you do the exact prosedure you do with Melee Lore. And by succeeding you will receive information on weight,AC(armor class), durability,and insight required. Its range is 0/100. (Armor Lore may be tought in Mileth Special Skill Master )


Throw-
Throw is a skill used only on other Aislings. Simply just walk to another Aisling and Activate the skill manually in which you may fail or succeed,depends on youre skill range and Luck,which in this case Throw has a range of 0/100. When Activated and succeeded you will push the Aisling (1) tile from the spot he was standing.This skill is used for when a Aisling is ((away from keyboard)) and is blocking some entrance or passage,you may push him to the side to make way.Or some Aislings use it for Wrestling. (Throw may be tought in Abel Combat Skill Master)or (By getting involved in Politics and becoming a Guard)

Tip:Remember "Practice"makes Perfect.



Secrets(Spells) of a Warrior Note:


( Warriors are not Wizards they do not cast spells which do harm,they have Skills for that,therefore Since Warriors are Masters of Arm they posesses only a few Spells.And Some Spells work a bit different than others.All the spells are Activated(manually)There are Spells which include special task to Activate.) (Like all spells they require MP(mana) to be casted)

Prayer-
Prayer is a spell you cast manually with a special task included. Simply what you do is drop the prayer necklace under you (double click on the prayer icon with youre mouse)or(press the digit under what slut is the spell under)*wait*(takes a second or two for it to be casted).After you see a (blue text appear saying "Prayer")thats when you press (Shift & Double Click youreself with the "arm"which will allow you to pick up whats under you. And then there should be a messagebox from the God you worship poping up infront of you. This secret is a (Special)spell any Aisling may learn by contacting the (right Priest),of the (right faith). There are (8)Gods you may choose upon to worship(1) of them.

-Ceannlaidir-God of War
-Fiosachd-God of Swiftness and Wealth
-Sgrios-God of Destruction and Decay
-Gramail-God of Law
-Glocia-Goddess of Compassion
-Deoch-God of Debauchery
-Luathas-God of Gnosis
-Cail-God of Nature
Pick (1) that best sutes you and youre character. (For more details go to the nearest Worshiping temple and learn more about these Temuair gods.


Nis-
Nis is a nice little spell every single Aisling is being tought by a kind Mundane who you shall approach making youre way through the (Tutorial). This secret allows you to check what Deoch,Moon,Sun,Hour youre at the time. (It will appear on youre top scrolling messagebar),and will look something like this-

To Activate it,you must do the (manual method).


Lectures-
There are 3 types of Lectures a Warrior may learn. The Arms Lecture,The Combat Lecture,and the Guide Lecture. These secrets must be Activated manually.To use this secret cast it, then drop a coin in front of you and pick it up again. What are they used for?They are Lectures,once the secret is casted a messagebox launches infront of you with one of these Lectures,which may teach you a great deal of information. The Guide Lecture is a different lecture,it works the same but it allows you to guide youre mentoring student without having to visit the Mundane in the (Temple of Choosing).Similar to the (Mentoring Secret). (These leactures may be tought in Mileth White Magic Master)


Taunt-Insult-Spit-
These 3 secrets are very useful for a Warrior though these secrets are also available for All Aislings as well. Taunt is the first spell that draws a targets attention from a far distance, its usually used on lower level monsters. Insult is the second spell which is more aggresive towards its target, and is used for higher level monsters. Spit is the third and last spell which is the most aggresive out of the 3 towards its target and is used on high level monsters. These 3 secrets are only different from each other by the level of agression they posess. So if you attempt to Taunt a high level monster it will not work,the agression isnt high enough to draw the targets attention. Each of these 3 have the range of 0/80.And as you learn these skills you will encounter many "Myst"targets.Therefore its good to train these skills so that youre chance of "Mysting"decreases. How do I cast it?Well its very simple,all you do is use the manual Activation method, and thats where it comes a little different than the other spell method.You don't wait until the spell casts itself,you must target it with you (mouse arrow)and you will examine that when you cross the target with the mouse arrow while the spell is activated and the target will turn (purple transparent color)and all you do then is (press right mouse button)while the target is in (purple transparent color)and it will attempt to Taunt,Inult,Spit, which ever you chose. These 3 skills may be used for Rescuing a friend or getting the targets attention. (Taunt may be tought to you in Mileth Combat Skill Master) (Insult,Spit may be tought to you in Abel Combat Skill Master)



Fighting Tips Note:


There are a couple of fighting tactics a Warrior should know.


1.Always try to attack youre target from the back for best damage or from the side for a little less,that way it will deliver a great deal of quick damage,almost double the damage when striked from back rather then the front of the target.(This task may be succeeded easier if you know the skill (Beag Suain) (which paralyzes the target,that way you got time to switch positions and deliver a couple of damagable blows to the target).You may examine this and prove this tip right.)

2.When you and youre priest are being ambushed by a few monsters at once,and you are close to one of the (4 corners of the room)you may arange youreself in a way that only one monster will be able to reach you ,and that may be completed by you positioning youreself right in the corner and youre fellow Priest right beside you.Then if the monsters are attacking youre fellow Priest once you are in the correct position, either way you may (WindBlade) the target through youre Priest or (use one of youre Special Attention Secrets,Taunt,Insult or Spit).That will eliminate the panic of youre fellow Priest and allow him to takecare of you so that there wont be any Rescuing missions required.


Other Tips Note:


These are but a few of many helpful tips which may make youre Adventures alot easier and fun.


1.Always protect youre Priest at any time.If you fail,youre Priest may get in trouble with the enemy and you and youre fellow Priest may die since the Priest isnt available to use its abilities. By doing so with the several skills and secrets you know(Rescue,Taunt,Insult,Spit,youre Blade) you may reduce the chances of you and youre Priest's execution, and allow youre Priest to restore youre health,in which you may either standup to the targets or bail because of youre fellow Priest's low MP(mana).

2. Always try to carry these special items with you to make youre Adventure easier and successful.

(Beothaich Deum)
Also know as Red Potion.It restores (Life) when one of youre group members gets (slulled).What means getting Skulled?Getting Skulled means when youre group member runs out of HP(health) and a (Skull)appeares above its head.That skull must be removed by (Double clicking the Red Potion,or the digit in which the potion is under in youre inventory) inorder to remove it.(The skulling lasts a nice couple of seconds,Id say 15?)If its not removed in a certain period of time,youre group member will unfortunetly drop all his items and equipment some will brake and the rest will drop on the death spot.And also will pay a visit to The God of Destruction and Decay named Sgrios.That visit will give him a mark of a (Sgrios Scar)in his/hers legend.(Sgrios Scar)is a mark you shouldn't be proud of, it stands for (Death). (Red Potions may be made by Priests with a special skill which requires (2 cherries and 1 grape) to make.

(Hydele Deum)
Also known as Brown Potion.It restores ALL youre (HP). Its a very very useful potion to have in youre inventory,it may save youre life and may reduce the sweating that youre priest is having when he/she is healing like crazy inorder to survive in critical situations. (These Brown Potions may be created only by (Monks).So I suggest make friends with a few fellow Monks.)

(Personaca Deum)
Has a light brown color.It cures (Poison from youre organism). Poison drains youre HP pretty quickly,and is usually casted at you by youre enemy. Its a nice handy Potion which is not so important to have because youre Priest should have this Secret.But it never hurts to have a couple.These potions are made by Monks.

(Betony Deum)
Also known as Vanilla Potion.Once used it casts a spell called(Naomh aite deur).This spell eliminates 1/2 damage taken from youre enemy. Its a great potion to keep in youre backpack incase a situation gets critical and you must rescue youre fellow group member.
Disadvantage of this potion is,its known for its failure to cast the spell,like no other potion. So you might wane keep this in mind,and carry a couple.This potion is made once again by the Herbal Monks.

(Arcane Scroll)
Also known as Song of the Shrine.Which means a item which allows you to return to safety. The scroll will deport you to any of the (Village Ways)the scroll is from. So if you go to one of youre God's Allie Temples and perform the miracle(Entreat) of the Songs of the Shrine, and then you use the scroll,(which may be done manually)you will end up in the (Village Way of the specific Temple) you performed the miracle in.



Helpful Info Note:


This is some useful information which may really help you alot,dealing with youre (raising statistics) which you think best sute youre character.
-Items including-
Enchantments,Elements,Temuair God's Consecrations.
Note:Some enchantments,and Consecration items of the Temuair God's are heavier than others,some decrease (MP) choose wisely.


Enchantments-

-Abudance-Increases (+1) to youre DMG(damage).(Warriors enchantment)
-Blessed-Increases (+5) to Hit.(Also good enchantment for Warriors)
-Magic-Magic Enchantment does not decrease any (MP).(Good for Priests,Wizards)


Elements-
Note:You will only see Elements in (Belts)and(Necklaces)
Belt Elements defend best against same Element creature,and the Necklaces vice-versa attacks best.


-Wind-This Element is the best protector/attacker against (Athar)enemies which attack with the ability of (Athar)spells.
-Earth-This Element is the protector/attacker against (Creag)enemies which attack with the (Creag)element.
-Fire-This Element is the protector/attacker against (Srad)enemies which attack with the (Srad)element.
-Sea-Last but not least the Sea element the best protector/attacker against (Sal)enemies which attack with the (Sal)element.


Temuair God's Consecrations-
Note:Each of the (8) God's has their own type of Consecration.
Each type does something different from another.
Consecrated items may be consecrated by a fellow Priest,or they may be dropped from a creature.


-Ceannlaidir-(+1)Str Attribute to youre statistic.
-Fiosachd-(+1)Dex Attribute to youre statistic.
-Sgrios-(High durability of items).
-Gramail-(+10%)Magic Resistance to youre statistic.
-Glocia-(+1)Wis Attribute to youre statistic.
-Deoch-(Increases regeneration speed of HP/MP).
-Luathas-(+1)Int Attribute to youre statistic.
-Cail-(+1)Con Attribute to youre statistic.


Hot Keys-
Note:Dealing with youre (Character Control),Hot Keys are keys which allow you to get to a certain (window) very quickly.


By pressing the keys-
-"a"Will take you right to youre (Inventory).
-"s"Will take you to the Secrets window.
-"d"Will take you to the Skill window.
-"f"Will take you to the (Chat Legend).
-"g"Will take you to the (Statictics window).


Targets Life Flow-
Note: This life flow of any creature is very important to know,because sometimes when youre battleing a creature and youre low on health,and you know the targets life flow,you may judge either to bail, or stay and finish the job.


The targets life flow has (5)stages.
(Green-100%)~(Green2-75%)~(Orange-50%)~(Red-20%)~(Black-5%)


Almost all the images in this Guide were captured from DarkAges,and are Property of Nexon.

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